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20 seconds, not 0:20 minutes
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m (20 seconds, not 0:20 minutes)
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* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing colors from blue, yellow, red, and green at a seizure-inducing rate. Clicking on the middle door will not lead to a new page, instead of showing a 'screamer' of a laughing baby.
* <b>Ydad (Fourth mask)</b>: There are two doors and infinite babies being flipped while changing colors from blue, yellow, red, and green at a seizure-inducing rate. Clicking on the middle door will not lead to a new page, instead of showing a 'screamer' of a laughing baby.
**<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 0:20 minutes, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page.
**<b>Aguodiernihs (Left door)</b>: Backwards for "shinreidouga", meaning 'ghost video'. Clicking on this will take the player to a page with a black background and a pseudo-YouTube video that is 20 seconds, titled "カメラが捉えた 恐怖の心霊映像" (lit. "Fear psychic images captured by the camera"). Once played, the video starts with an empty interior of a passenger train or a bus. J-ker briefly appears and disappears, walking through the screen. Static appears for a brief moment, then the J-ker appears walking out of the YouTube video and laughing boisterously (a commonly used sound effect on this website), thus leading the player back to the main page.
** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the center, the plate that reads "GALLERY" is shown. Clicking on the door is taken as an attempt to walk to it; the player moves forward, but triggers a trapdoor, falling into a pit of spikes.
** <b>Shoko (Right door)</b>: A room with two bookshelves and a door. At the center, the plate that reads "GALLERY" is shown. Clicking on the door is taken as an attempt to walk to it; the player moves forward, but triggers a trapdoor, falling into a pit of spikes.


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