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> List of known horror video games with jumpscares


'''Video games with screamers''' are a type of horror game that features jump scares, often in the form of sudden and startling images or sounds that aim to scare the player. The games usually begin with gameplay that may seem uneventful, such as navigating a maze or solving puzzles. However, as the player progresses through the game, they may encounter unexpected moments of terror, often in the form of a scary face or loud noise. [[Screamers]] are used to create a sense of fear and unease in the player, often by catching them off-guard and triggering a fight or flight response. They are commonly used in horror games to increase tension and keep the player engaged.
There are different types of screamers used in horror games, ranging from subtle and psychological to [[shock site|outright shocking and gory]]. Some games use audio cues to create a sense of foreboding, such as creepy whispers or eerie music, while others rely on visual tricks, such as distorted images or sudden flashes of light. Some screamers are triggered by specific actions, such as moving to a particular location or clicking on a specific object, while others are randomized to keep the player guessing.
'''Animations with screamers''' are a type of animated content that includes sudden and unexpected images or sounds that startle or frighten the viewer. These animations usually follow a similar format to screamers in video games, using a false sense of security to build tension before delivering a startling image or sound. In jump scare animations, the viewer may be watching an innocuous or seemingly normal animation, only to be surprised by a sudden, loud noise or a disturbing image. This type of animation is often shared online or through social media as a form of shock entertainment and is frequently used as a prank to scare unsuspecting viewers.
==Gameplay==
===[[The House]] series===
{{Main|The House}}
{{Main|The House 2}}
''[[The House]]'' series is a pair of point-and-click horror games that have been widely popular for many years. In both games, players find themselves trapped in a terrifyingly haunted mansion, and must solve puzzles and evade supernatural enemies in order to escape. The games' interfaces are simple, with players using their mouse to click on objects and navigate through the mansion's various rooms and hallways. The first game, simply titled [[The House]], begins with the player character arriving at the mansion, which is located in the midst of a dark and foreboding forest. From there, the player must explore the mansion's many rooms and hidden corners, searching for objects and clues that will help them solve puzzles and progress further into the game. As they do so, they will encounter a wide variety of terrifying sights and sounds, including ghostly apparitions, eerie whispers, and sudden jump scares. The second game, [[The House 2]], picks up where the first game left off, with the player character entering another haunted mansion in search of a way out. The gameplay is similar to the first game, with players needing to solve puzzles and find hidden items in order to progress. However, The House 2 is even more challenging than its predecessor, with more complex puzzles and even scarier enemies to face.
Both games in the series are known for their tense and suspenseful atmospheres, with creepy sound effects and music creating a constant sense of unease. The games' use of jump scares is particularly effective, with sudden and unexpected events designed to startle and frighten the player.
===P.T.===
{{Main|P.T.}}
[[File:P.T gameplay.png|thumb|right|200px|The screenshot of the player walking through the hallway.]]
''[[P.T.]]'' is a horror game with an intentionally vague plot that requires players to uncover hidden messages and clues to piece together the storyline. The game takes place in the fictional American town of Ashfield and revolves around a murdered family and a vengeful spirit. The player character is implied to be the ghost of the man who killed his wife and child before committing suicide. The game's looping hallway represents the protagonist's descent into madness, with each loop symbolizing a different stage. As the player progresses, they must solve puzzles and uncover clues that reveal the truth behind his tragedy. The game's plot heavily implies that the player character is haunted by the ghosts of their family, as evidenced by scattered clues like a baby's cries and a message written in blood. The game's cryptic ending reveals that the protagonist was involved in a murder-suicide and that the events of the game were a manifestation of their guilt and trauma. The game takes place in a single looping hallway that the player must navigate through while solving puzzles and avoiding the game's main antagonist, a ghost named Lisa.
The player character wakes up in a concrete room with no memory of how they got there and must explore the eerie environment to uncover the game's hidden secrets. The game's atmosphere is tense and oppressive, with creepy sound effects, sudden screamers, and a sense of impending dread throughout. The puzzles in the game involve finding certain items in the environment and performing specific actions to progress, all while being stalked by the ghostly figure of Lisa. As players progress through the game, they encounter various elements that hint at a deeper story, such as a radio broadcast discussing a family murder-suicide and cryptic messages scrawled on the walls. The game features a number of screamers and disturbing imagery, such as the ghostly woman who appears to be haunting the player and a creepy fetus in a sink. The final puzzle of the game involves the player discovering that they have been playing a demo for the upcoming Silent Hills game. In the end of P.T., the player must complete a final puzzle by standing still without moving the character's controller for a certain amount of time. This triggers a sequence in which the hallway becomes increasingly distorted, and the player is suddenly teleported to a new area.
As the player walks down a dimly lit corridor, they hear the sound of a crying baby and eventually reach a closed door. When the player approaches the door and interacts with it, a screamer occurs where Lisa, the game's main antagonist, suddenly appears behind the player and attacks them with a loud scream. This screamer is intended to be a shocking and terrifying moment for the player, as it comes after a prolonged period of tension and suspense building throughout the game.
===Maze Games===
:''"Maze Games" redirects here, for the list of maze games, see [[List of Maze Games]]''
[[File:SteadyHandLevel2.png|thumb|200px|''[[Steady Hand]]'' is one of the earliest example of a "maze game"]]
In typical maze games, players are presented with a screen that allows them to select the level they want to play or appear in the menu screen. Each level is represented by an image of a maze that the player will need to navigate through. Once the player selects a level or loads the game, the game screen appears. While the game may provide instructions on how to play, generally, the player must use their computer mouse or keyboard to guide a small dot or object through the maze. The player must navigate through the maze, avoiding the walls and other obstacles, to reach the end. The maze may become more challenging as the player progresses through the levels, with narrow passages and walls becoming thinner and other obstacles added to increase the difficulty. The game's primary objective is to reach the end of the maze without making contact with the walls.  However, the game's twist lies in the "screamer" element. once the player reaches the end, the game appears to be over, and the player may think they have won. But after the player successfully navigates the maze, or halfway through the end, a sudden image of a frightening or disturbing character or scene pops up on the screen with a loud, startling sound effect. This jump scare element is the defining feature of the game and has become synonymous with the genre.
===Baldi's Basics Trap Out of Control===
''[[Baldi's Basics Trap Out of Control]]'' is an unofficial sequel to the horror game ''[[wikipedia:Baldi's Basics in Education and Learning|Baldi's Basics in Education and Learning]]''. In this game, when the player gets the first question wrong, Baldi is killed by someone and the player can freely pick up all the notebooks without being chased. The game has two endings, one where the player collects all the notebooks and the other where they fail all the questions. In the first ending, the player takes the bus to the cemetery during the day where Baldi was buried and encounters his ghost, while the other characters cry and mourn his murder. The second ending involves a mini-game where the player has to follow the correct path without hitting anything. They will then be in front of Baldi's tomb at nighttime and encounter a zombie Baldi with a loud scream.
===Batman Arkham Knight===
''Batman: Arkham Knight'' is an action-adventure game created by Rocksteady Studios and published by Warner Bros. Interactive Entertainment featuring an Easter egg that contains a screamer. Once the player completes the game on normal or hard difficulty and unlocks "New Game+" mode, they can trigger the Easter egg by waiting for the background music to end when the Joker is shown dead in the incinerator. After the music stops, a few seconds later, the screen of the Joker's burnt face will suddenly appear with a loud scream in the background. The screen then cuts to the final scene of the introduction, with the Joker's voiceover saying, "That's what happened. It was so that the Joker is dead!"
===Call of Duty Zombies Secret Screamers===
{{Main|Call of Duty Zombies Secret Screamers}}
It refers to the fact that '''Call of Duty Zombies''' often feature hidden jump scares in their games. These are triggered by completing certain objectives or performing specific actions. They were first introduced in "Call of Duty: World at War," where players could trigger a jump scare by completing the "Fly Trap" Easter Egg. Since then, secret screamers have become more common in later games, with multiple jump scares hidden throughout each game. To trigger them, players need to complete Easter Eggs, shoot hidden objects, or stand in a specific location for a certain amount of time. Some examples of secret screamers include the Samantha Says jump scare in ''[[wikipedia:Call of Duty:Black Ops|Call of Duty: Black Ops]]'' triggered by completing the "Ascension" Easter Egg, and the Ghosts n Skulls jump scare in "Call of Duty: Infinite Warfare," triggered by shooting a hidden skull on the "Zombies in Spaceland" map.
===Dead Rising 2===
{{Main|Dead Rising 2}}
''[[Dead Rising 2]]'' is an action-adventure game developed by Capcom and released in 2010 for Xbox 360, PlayStation 3, and PC. The game features a gripping storyline that follows Chuck Greene, a motorcyclist who finds himself in the middle of a zombie outbreak in Fortune City after a performance he starred in. Unfortunately, he gets framed for the outbreak, and now he must clear his name while also taking care of his infected daughter, Katey. There are multiple endings in the game, ranging from F (worst) to A (best), and a bonus ending called "Overtime mode" (aka Ending S) which contains a screamer. In "Overtime mode," if the player completes all required missions and gives the character "TK" Zombrex, Chuck discovers that his daughter Katey and friend Stacey have gone missing. Chuck overhears TK on a nearby walkie-talkie taunting him into doing tasks for TK, and the player is then thrown into "Overtime mode." Chuck must complete a few short tasks for TK within a time limit, and if he succeeds, he finds himself and his daughter and friend tied up above a group of zombies waiting to feast. Chuck breaks free and fights TK, ultimately rescuing his daughter and Stacey from death. The trio walks away happily, only for a zombie to pop up and scream loudly, interrupting the happy ending.
===Draw a Piraka series===
''[[Draw a Piraka 1]]'' and ''[[Draw a Piraka 2]]'' are two screamers released by Lego as promotional Flash games for their Bionicle franchise. In Draw a Piraka 1, players are tasked with connecting 80 numbered dots to draw the head of a Piraka villain, but are allowed to scribble freely without following the outline. A warning at the top left of the screen suggests the player should have their face close to the screen and the volume turned up for the best experience. However, the screamer only triggers if the player clicks near the fourth dot, not when simply moving the cursor over it, so some players may not encounter the screamer during a normal playthrough. After the screamer, the Piraka logo appears with a song and some text teasing that "The gang is on the loose (Coming soon to a neighbourhood near you)" followed by a Game Over screen and a button to restart the game. Draw a Piraka 2, on the other hand, has actual rules and a timer, instructing the player to connect 35 dots within 45 seconds by clicking them in order. While missing dots doesn't affect gameplay, at the 13th dot, a blue Piraka head pops up with a flashing lights effect and the same roar as in the first game, leading to a white screen with a warning about missing dots before starting a "real game".
===Payday - The Witch===
The [[wikipedia:PAYDAY 2|PAYDAY]] series is a co-op first-person shooter game developed by Overkill Software. Although the game is not a horror game, the developers have added a few hidden screamer easter eggs in their games. In July 2012, a new heist was introduced to the game that takes place in the No Mercy Hospital from the Left 4 Dead series. While playing this heist, the power could be cut off halfway through the raid. During this time, there is a small chance the player may hear the distinctive crying of the witch from Left 4 Dead, and they may even see her crying in a locked and inaccessible room. When the player looks at her, she suddenly appears at the door, presses her face against it, and yells at the player before quickly disappearing.
===Felix the Cat Game Over screen===
[[File:Het.png|thumb|200px|The "continue" screen where the player is presented with two options whether to play again or no]]
'''Felix the Cat for the Sega Mega Drive''' is an unauthorized port of the NES game of the same name, created in Russia. The game features a disturbing image that may considered as "screamer". The objective of the game is to save Kitty Kat from the clutches of the professor by returning his magical bag. Despite having a modest selection of levels from its NES counterpart, the game does not include any bosses. The game's playlist contains the same songs, but they play in random order. However, a particularly unsettling scene is discovered when the player dies and reaches the Continue screen. Here, the player is presented with two options: "yes" to continue playing or "no" to face a distressing image of Felix with his face torn and skull exposed, accompanied by an interrupted soundtrack that persists until the game is closed. This image was initially utilized for a T-shirt design by Dozign titled "Felix the Cat Unmasked" and inspired the infamous SilvaGunner video, Puzzle Room - Kirby: Planet Robobot.
===Upgrade Complete series===
''[[Upgrade Complete 3mium]]'' is the final title in the Upgrade Complete trilogy. The game's objective is to acquire all available upgrades, which requires collecting in-game coins by playing a simple shoot-em-up. Unlike the previous two games in the series, which featured a classic 2D side-scrolling space shooter, 3mium has the player defend a stationary base that harvests "precious whale oil" against progressively harder waves of enemies. As a parody of modern "pay-to-win" games, the game assumes that the player has already purchased the "premium version" with all upgrades unlocked upon starting. Pressing the "Beat Game" button leads to a fake PayPal screen that, when closed, revokes all upgrades, requiring the player to earn them from scratch. The game features a "Heartrate" upgrade that comes in three steps, with the first two intended to be non-scary. The first time the player attempts to unlock it, the game displays a warning message. However, unlocking the upgrade only causes a deliberately crude drawing of a cheesy bedsheet ghost to pop up and move around, followed by a photo of the creator with bad MS Paint scribbles. The third and final step of the upgrade appears normal, with the regular "Upgrade Complete" logo popping up and gameplay returning to normal. However, after about 20 seconds, a blurry picture of what appears to be a child with beady black eyes pops up across the screen with a scream, serving as the game's genuine screamer. If the player has not unlocked the game's audio through an upgrade, none of the three screamers will play any sounds. ''[[Upgrade Complete II]]'' is the second game in the series, where players control a spaceship and defeat enemies to earn money for upgrades. Unlike its predecessor, this game features a top-down view of the spaceship. The Heart Rate upgrade triggers a flashing picture of a boy with a Photo Booth filter and a loud scream, serving as a screamer.
===Usagi Puzzle===
{{Main|Usagi Puzzle}}
[[File:221376.jpg|thumb|250px|The title screen for "Usagi Puzzle" (うさぎパズル).]]
''[[Usagi Puzzle]]'' (うさぎパズル, Usagi Pazuru) is a Japanese game developed by Hothukurou. The game, which is described by its creator as a "non-scary horror game", is a simple drag-and-shoot game where players control a rabbit to bounce balls into holes. However, the game has a hidden storyline and multiple endings, making it more complex than it appears at first glance. The game has 15 stages of increasing difficulty, with each stage being cleared by successfully completing the objective of bouncing balls into holes. However, on the second page of the tutorial, there is a warning not to click on a button that appears randomly. The bottom section of the same page contains a description of MDMA, a psychoactive drug that was used to treat PTSD in America, hinting at the underlying story of the game.
The game has four routes and multiple endings. The first ending is achieved by beating all 15 levels without clicking the button mentioned earlier. The game congratulates the player and encourages them to relax and enjoy a positive life. However, a misreading of the congratulatory message can be interpreted as a warning against drug use, setting the stage for the game's story. The second ending, "お迎え" (omukae), also known as "Psychopomp", is triggered by clicking on the "Don't click here!" button. The game becomes distorted, with a static screen and disturbing noise, but if the player waits, they are redirected to the start menu. The game then resumes with a different appearance and a choice between turning left or right. Choosing to turn right results in a game-over screen that reads "夢の中でお迎えがきた。よかった。" (Death has come in my dreams. I'm so glad.). The third ending, "Cursed", is achieved by finding an Easter egg on stage 10. Clicking the "Don't click here!" button results in a flood of "すぐにけせ" (Disappear) and loud noise, followed by redirection to Hothukurou's website.
The true ending, "Akazu no Hako", is unlocked by clicking the "Don't click here!" button and successfully completing the game. The screen briefly goes static before revealing an image of an air vent, and the real story begins. The narrator wakes up from a dream and realizes they are trapped in a one-man cell after becoming obsessed with a certain urban legend. The dream they had was the entire Usagi Puzzle game. The game's background flashes red, and the user must click on a box that appears in the air vent to continue to the main story, which is revealed to be Akazu no Hako.
===The Watson-Scott Test===
{{Main|The Watson-Scott Test}}
[[File:Watson-Scott.jpg|thumb|left|200px|One of the questions the game asked on the player]]
The ''[[Watson-Scott Test]]'' is a chilling horror game developed and published by Normal Wholesome Games. This psychological thriller utilizes a variety of psychological evaluations and tests to gauge the player's personality and mental state. In the game, the player takes on the role of a test subject undergoing a series of tests and questionnaires designed to unsettle and challenge them. Each test in The Watson-Scott Test measures different aspects of the player's personality and mental state. These include a personality test, a Rorschach inkblot test, a memory test, and a spatial awareness test. The questions posed in each test are designed to be disconcerting, and the player must make choices that determine the outcome of the game. The game's plot centers around the mysterious Watson-Scott Test, which was purportedly created by two researchers, Dr. Watson and Dr. Scott, to push the boundaries of the human mind. The player is guided through the tests by an AI named The Program, which was created from an unsuccessful experiment merging the researchers' consciousness.
The Watson-Scott Test features multiple endings, with the player's choices and answers throughout the tests determining the outcome of the game. The game has become popular for its innovative and captivating storytelling, and its use of psychological tests and questions to frighten and unsettle players. Released in 2018 on the Steam platform, the game simulates a psychological evaluation test, with the player responding to a series of multiple-choice questions about their fears and experiences. As the game progresses, the questions become increasingly intense and disturbing, with the goal of revealing the player's deepest fears. The game's environment is dark and eerie, with a haunting soundtrack and chilling sound effects. Some questions are deliberately cryptic or misleading, adding to the overall sense of unease. To keep players on edge, the game incorporates jump scares and other horror elements.
==Animations==

Latest revision as of 01:38, 15 April 2023