Happy 11th anniversary, screamer wiki!
User:Likeicare/Sandbox
Gameplay
First button
deepgesui.html
When the player clicks on the first kanji, they are met with a POV of the visitor inside a sewer area. The player can walk down the corridor to reach a new section, but there is a 25% chance that Franjyou (a ghost woman with a possible bruise surrounding her right eye, bloodshot eyes, and stitches on the left side of her face) may pop up with deep laughter and kill the visitor. If Franjyou didn't appear, the player may click the rusted door to proceed to the new page.
deepdoukutu.html
The player/visitor is met with the entrance of a cave where they can walk down the cave, clicking the entrance may bring the player to another part of the cave. The cycle may repeat 3 or 4 times until they found a Jizo statue. However, there is a 1 in 7 chance that Mummy man may pop up with a roar, and the game over screen is shown meaning that Mummy man killed the visitor. They can also appear if the player is idle after entering halfway through. At this point, when the player is lucky enough not to encounter Mummy man and managed to get to the Jizo statue, they can click on it to proceed to the new page.
deepdassyutu.html
The player initially encounters a light purple door secured by a keypad, and must find the code to unlock it. The player can navigate to the left or right from this location. Proceeding to the right leads to a locked cabinet with three shapes beneath it, and a subsequent room containing a sinkhole with an inaccessible item underneath, and a cryptic painting featuring four differently-colored heads with associated numbers. Continuing to the right from here leads to a room with a table holding a computer, which can be accessed via the monitor. The computer displays a webpage requiring a password, which is hinted at by a map showing a counter-clockwise path. The password can be found by identifying hidden numbers associated with various objects in the rooms. The door has a hidden "7," the computer has a "1," the sinkhole represents a "0," and the circle shape represents another "0" These numbers are indicated by dark purple shading. The correct code is 7100, which unlocks the door and triggers the sound of running water nearby. Investigating the sinkhole room again reveals that the water has pushed up a key, which unlocks the cabinet. Inside the cabinet, a light switch can be found and turned on or off. Switching it off reveals four digits (+3, +1, +4, and +1) colored red, blue, green, and yellow respectively, which correspond to the numbers in the cryptic painting. Adding these numbers to their respective colors produces the code 5382. Entering this code into the keypad unlocks the door, allowing the player to progress to the next level (Deepmachigai.html). During the gameplay sequence, there is a 50% chance of encountering either Chaori or Half Melted Woman, both of whom will result in the player's death and a Game Over.
-
A light purple door secured by a keypad.
-
Windows NT-styled operating system where the player must solve for its puzzle.
-
A locked cabinet with three shapes beneath it
-
Differently-colored heads with numbers.
-
The sinkhole where the key is found.
-
The keypad of the door.
Deepmachigai.html
Deepmachigai.html is a webpage that follows after the completion of Deepdassyutu.html. The webpage presents a YouTube video that the player is required to engage with in order to progress. The video features two illustrations, and the player is tasked with identifying and marking the differences between them. Correctly identifying all the differences by selecting the appropriate squares will trigger the appearance of a door, accompanied by a low-pitched laughing sound. This door redirects the player into Deepmemo9128.html