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Behind the two hidden panels on the left wall, there is a keypad and half of a map, while the panels on the right wall contain the other half of the map and a red button. Clicking the red button yields no effect if done before entering the code on the keypad. The map pieces reveal the order in which the player should click the bottom areas, each displaying gray feet with letters B, D, and A. Following the map's order results in the sequence "DBDA." Inputting this code into the keypad causes the top part to light up and turn cyan. A cutscene plays as players view Nata Onna's corpse fall from spikes. | Behind the two hidden panels on the left wall, there is a keypad and half of a map, while the panels on the right wall contain the other half of the map and a red button. Clicking the red button yields no effect if done before entering the code on the keypad. The map pieces reveal the order in which the player should click the bottom areas, each displaying gray feet with letters B, D, and A. Following the map's order results in the sequence "DBDA." Inputting this code into the keypad causes the top part to light up and turn cyan. A cutscene plays as players view Nata Onna's corpse fall from spikes. | ||
Proceeding through the door after this cutscene, players enter the next room, and her weapon named the "[[Lomando.com#Items|Nata]]" can be found on the floor. However, attempting further progression triggers the spike "machine" to kill the player. To solve the page completely, players must complete the puzzles and press the red button found in one of the panels. This deactivates the spike machine, allowing players to access the next room and click the door, redirecting them to | Proceeding through the door after this cutscene, players enter the next room, and her weapon named the "[[Lomando.com#Items|Nata]]" can be found on the floor. However, attempting further progression triggers the spike "machine" to kill the player. To solve the page completely, players must complete the puzzles and press the red button found in one of the panels. This deactivates the spike machine, allowing players to access the next room and click the door, redirecting them to Awamsohniptosour.html. | ||
The subsequent page contains two Japanese-style rooms with four doors, of which only the two at the front are clickable. A ticket on the floor reveals a dusty ticket with the code for clown theater pages (Totptbpuiouiss.html or Oiaaeptoiympe.html), along with images of the pages [[Lomando.com#Elizabeth.html|Elizabeth.html]] and [[Lomando.com#Tokonoma.html|Tokonoma.html]], where the clown theater pages are accessible. Clicking the two fusuma doors at the front opens identical versions of the room. Clicking them again leads to the appearance of [[Lomando.com#Minor characters|Dai kuchisake-on'na]], who attempts to harm the player. She can be eliminated with the player's weapon by clicking on her. | The subsequent page contains two Japanese-style rooms with four doors, of which only the two at the front are clickable. A ticket on the floor reveals a dusty ticket with the code for clown theater pages (Totptbpuiouiss.html or Oiaaeptoiympe.html), along with images of the pages [[Lomando.com#Elizabeth.html|Elizabeth.html]] and [[Lomando.com#Tokonoma.html|Tokonoma.html]], where the clown theater pages are accessible. Clicking the two fusuma doors at the front opens identical versions of the room. Clicking them again leads to the appearance of [[Lomando.com#Minor characters|Dai kuchisake-on'na]], who attempts to harm the player. She can be eliminated with the player's weapon by clicking on her. |
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