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===Chaos.html=== | ===Chaos.html=== | ||
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos." | The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos." | ||
====Heartbeat window==== | |||
The Heartbeat window leads to <code>9gu0omn0obyea.html</code>, a hallway with hidden areas and panels on both walls. Clicking the end door results in Nata Onna "butchering" the player, leading to a game over. To progress, players must engage with puzzles on this page. The panels on the left wall hide a keypad and half of a map, while those on the right wall contain the other half of the map and a red button. The map pieces offer guidance on the sequence for clicking the bottom areas, displaying gray feet with letters D, B, or A, indicating the order. By following the map's order DBDA), players can successfully unlock the keypad, causing the top part to light up cyan. Afterward, players can proceed through the door, entering the next room where they will discover Nata Onna's lifeless body. On the floor, they can retrieve a weapon known as the "Nata". However, attempting to advance further activates the spike machine, which they can avoid by pressing the red button in one of the panels. Players can then enter the next room and access the door, redirecting them to Awamsohniptosour.html. (there's more, yes) | |||
====Swirling newspaper==== | |||
The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis) | |||
====Bacteria==== | |||
The bacteria leads to a profile of Kanrinin no Yorishiro, which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a GIF. This GIF portrays several woman dressed in wardrobe shaking their necks (Shinitai-onna), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die." | |||
===Blinking blue eye (or whatever)=== | |||
====Yukan no Shonen's puzzle, Mituqituqne.html, and redirection to Tobiras.html==== | |||
Clicking on the blue eye redirects to Eye.html. This page contains mysterious red text in multiple languages (Dutch, Japanese romaji, Finnish, and French) without translations. It includes Betties on the sides as descorations and a rapidly blinking red eye below the text. Clicking the eye takes the user to Nyanyanyanyahn.html, which features a YouTube video interface with fake buttons and a play icon resembling YouTube's. When attempting to play the video, Kuroageha flies through the video box, creating a hole. Clicking the hole leads to Iamonnenuohs.html, featuring a video with Yukan no Shonen instructing users to arrange ten hiragana characters into a sentence while he dances to the beat. Red hiragana symbols periodically appear with his head closely behind. | |||
The puzzle progressively speeds up, displaying five hiragana characters consecutively and multiplying himself. Afterward, users must decipher a code with a hint on the page revealing four out of the ten hiragana characters. There's also an English edition button. To proceed, users should enter the hiragana characters "あなたのうしろにいる" (translating to "I'm behind you") in the bar below the video and click "answer." This answer reveals a door. Clicking the door triggers Dorodoro's jumpscare without causing player death, leading to another clickable door for progression to Onomureiminem.html. On this page, users will find thirteen rotating eyes in front of what appears to be barnacles, with a door in the center. Clicking on an eye pops it, but clicking the door before popping all the eyes results in a Futeki na Emi no Onna screamer. However, popping all the eyes reveals a hidden door. Clicking it redirects users to Mituqituqne.html. | |||
After successfully clearing the previous stage, the player finds themselves on a page resembling the previous one. This time, they encounter eight greenish deformed heads known as Puchipuchi on a gray background. To progress, the player must act swiftly and click on the Puchipuchis to make them explode. Every five seconds, a deep voice utters "助けて" ("Tasukete," meaning "Help" in English), and the Puchipuchis will respawn. The player must eliminate them promptly, as they continue to reappear every five seconds. Once all the Puchipuchis are successfully destroyed, a door appears. Clicking on this door leads to Priclu.html, where two distorted faces with long black hair, large teeth, and twisted noses, named Oshirois, set against a rainbow background, with a door between them. Clicking the door for the first time causes a head to fall down the screen silently (similar to that one scene in [[The House]]). A second click on the door directs the player to Tobiras.html. | |||
In this section, the player will encounter a door set against a background featuring rapid images. The player's objective is to click on this door, which will transport them to Tokonoma.html, as the only way to progress in the game. However, clicking the door may trigger random events, including an image of Purapura with an extremely loud beeping noise, a GIF of Konkon-san pounding on a red background, and a part from the last diary on Nikki.html revealing Mandoreiku with a startling scream. | |||
====Tokonoma.html==== | |||
Tokonoma.html is a page resembling a traditional Japanese bedroom, accessible from Tobiras.html. It has unique interactions based on lighting conditions: | |||
*With the lights on: | |||
:*Decorative shelves and drawers are present but non-interactive. | |||
:*Activate the light switch to change the page's appearance to a grainy, white backdrop, and Kageboshi makes an entrance. To avoid Kageboshi's attack, rapidly click the now-blackened switch within 2 seconds. If the player fails, they will be redirected to Topd.html. | |||
*With the lights off: | |||
:*You'll find a scroll painting of Nihonningyou, which is clickable and leads to Totptbpuiouiss.html. | |||
:The fusuma doors can only be clicked when the lights are off, and clicking them will open the doors, guiding them to Gate.html. | |||
:*There's an additional feature in this mode: clicking the left light switch reveals Kubi kushi swinging and eerie laughter, which can be stop by clicking the switch again. | |||
In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a mild jumpscare from Abyss, who appears silently. Clicking the door afterward redirects to Tsrheiansguarlelery.html. It displays a piece of paper containing the color code for the door in Puzzledoor.html. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh. | |||
In Totptbpuiouiss.html, an entrance designed like a clown with a cape and a fedora is featured. To progress, the player interacts with the left keypad and enters the correct code (→←↓↓↑). Entering an incorrect code or clicking the cape without entering the code prompts a return; clicking it five times triggers Dorodoro to appear. Upon entering the correct code, illuminated arrows and a blue top section appear, rendering the keypad unresponsive. Clicking the cape opens the entrance to Akaitupne63gum.html. | |||
In Akaitupne63gum.html, the player is redirected to a similar page called Mituqituqne.html, where they must pop red Puchipuchi instead of green ones. Popping all the red Puchipuchi before they respawn redirects to Tn89alpnos6iop.html after a door spawns. Tn89alpnos6iop.html resembles the previous page but with a middle door that, when clicked, triggers a jumpscare from Mother Puchipuchi and confronted with a Jan Ken Pon fight. After each turn, the player takes 5HP damage from poison. Winning reveals a door. Clicking it leads to a pitch-black room with a jumpscare from Yukie, followed by a note displaying half of the eye code used in Hokora1.html, which can be clicked on. | |||
==Events== | ==Events== |
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