User:SkyTheWanderer/Sandbox: Difference between revisions

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In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a mild jumpscare from Abyss, who appears silently. Clicking the door afterward redirects to Tsrheiansguarlelery.html. It displays a piece of paper containing the color code for the door in Puzzledoor.html. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh.
In Gate.html, two grey doors designed with blinking eyes and a code pad are present. Entering the correct code (4527) unlocks the doors, revealing a clickable area leading to Shingallery.html. The next page displays a wall of flesh with crawling centipedes. Hovering the cursor over the door causes the flesh wall to move down. After two hovers, a TV spawns, redirecting to Ngayngujwai.html upon clicking. Hovering over the door a third time prompts a mild jumpscare from Abyss, who appears silently. Clicking the door afterward redirects to Tsrheiansguarlelery.html. It displays a piece of paper containing the color code for the door in Puzzledoor.html. Clicking it zooms in, and clicking again makes Abyss appear with a loud laugh.


In Totptbpuiouiss.html, an entrance designed like a clown with a cape and a fedora is featured. To progress, the player interacts with the left keypad and enters the correct code (→←↓↓↑). Entering an incorrect code or clicking the cape without entering the code prompts a return; clicking it five times triggers Dorodoro to appear. Upon entering the correct code, illuminated arrows and a blue top section appear, rendering the keypad unresponsive. Clicking the cape opens the entrance to Akaitupne63gum.html.
In Totptbpuiouiss.html leads to a page that closely resembles Oiaaeptoiympe.html, with the key difference being that the door redirects to Pieyama.html instead of Akaitupne63gum.html. Players can reuse the same code to advance.


In Akaitupne63gum.html, the player is redirected to a similar page called Mituqituqne.html, where they must pop red Puchipuchi instead of green ones. Popping all the red Puchipuchi before they respawn redirects to Tn89alpnos6iop.html after a door spawns. Tn89alpnos6iop.html resembles the previous page but with a middle door that, when clicked, triggers a jumpscare from Mother Puchipuchi and confronted with a Jan Ken Pon fight. After each turn, the player takes 5HP damage from poison. Winning reveals a door. Clicking it leads to a pitch-black room with a jumpscare from Yukie, followed by a note displaying half of the eye code used in Hokora1.html, which can be clicked on.
In Akaitupne63gum.html, the player is redirected to a similar page called Mituqituqne.html, where they must pop red Puchipuchi instead of green ones. Popping all the red Puchipuchi before they respawn redirects to Tn89alpnos6iop.html after a door spawns. Tn89alpnos6iop.html resembles the previous page but with a middle door that, when clicked, triggers a jumpscare from Mother Puchipuchi and confronted with a Jan Ken Pon fight. After each turn, the player takes 5HP damage from poison. Winning reveals a door. Clicking it leads to a pitch-black room with a jumpscare from Yukie, followed by a note displaying half of the eye code used in Hokora1.html, which can be clicked on.