User:SkyTheWanderer/Sandbox: Difference between revisions

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(→‎Chaos.html: expanded)
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The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
The page presents four Google Chrome windows against a background that pulsates like flesh. These windows feature images of a beating heart, a swirling newspaper, animated bacteria, and two blue-tinted winking eyes. These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, website icon, and bookmarks. The web addresses consistently repeat the word "chaos."
====Heartbeat window====
====Heartbeat window====
The Heartbeat window leads to <code>9gu0omn0obyea.html</code>, a hallway with hidden areas and panels on both walls. Clicking the end door results in Nata Onna "butchering" the player, leading to a game over. To progress, players must engage with puzzles on this page. The panels on the left wall hide a keypad and half of a map, while those on the right wall contain the other half of the map and a red button. The map pieces offer guidance on the sequence for clicking the bottom areas, displaying gray feet with letters D, B, or A, indicating the order. By following the map's order DBDA), players can successfully unlock the keypad, causing the top part to light up cyan. Afterward, players can proceed through the door, entering the next room where they will discover Nata Onna's lifeless body. On the floor, they can retrieve a weapon known as the "Nata". However, attempting to advance further activates the spike machine, which they can avoid by pressing the red button in one of the panels. Players can then enter the next room and access the door, redirecting them to Awamsohniptosour.html. (there's more, yes)
This page presents a narrow hallway containing four hidden areas at the bottom, a door at the hallway's end, and four concealed panels (two on each wall). Clicking the door without solving the puzzles in the hidden areas results in a game over as the player gets sliced by a character named Nata Onna. To advance, players must solve the puzzles found on this page.
 
Behind the two hidden panels on the left wall, there are a keypad and half of a map, while the panels on the right wall contain the other half of the map and a red button. Clicking the red button yields no effect if done before entering the code on the keypad. The map pieces reveal the order in which the player should click the bottom areas, each displaying gray feet with letters "D," "B," or "A," depending on the order of clicks. Following the map's order results in the sequence "DBDA." Inputting this code into the keypad causes the top part to light up and turn cyan. A cutscene plays as players view Nata Onna's corpse fall from spikes.
 
Proceeding through the door after this cutscene, players enter the next room, and her weapon named the "Nata" can be found on the floor. However, attempting further progression triggers the spike "machine" to kill the player. To solve the page completely, players must complete the puzzles and press the red button found in one of the panels. This deactivates the spike machine, allowing players to access the next room and click the door, redirecting them to Awamsohniptosour.html.
 
The subsequent page contains two Japanese-style rooms with four doors, of which only the two at the front are clickable. A ticket on the floor reveals a dusty ticket with the code for Oiaaeptoiympe.html/Totptbpuiouiss.html, along with images of the pages Elizabeth.html and Tokonoma.html, where the clown theater pages are accessible. Clicking the two fusuma doors at the front opens identical versions of the room. Clicking them again leads to the appearance of Dai kuchisake-on'na, who attempts to harm the player. She can be eliminated with the player's weapon by clicking on her.
 
After defeating her, the two fusuma doors open to reveal a preview of Ningyounoma.html. Clicking on it redirects to Ningyounoma.html, featuring Nihonningyou dolls in a minigame. The objective is to eliminate fifteen Nihonningyou within 30 seconds using the Nata obtained from the first page. The minigame is similar to that of Whack-a-Mole. Failing to eliminate enough Nihonningyou results in a game over, with the middle doll speaking "ザンネンデシタ…" before flying toward the screen with a laugh.
 
Successfully defeating enough dolls leads to Gallery.html, a fake gallery. Clicking on any of the characters or other clickable areas may reveal a strange humanoid creature known as Meezu. Clicking Meezu results in a piece of her torso falling off, revealing a code pad. Clicking the code pad redirects the player to Box.html, where a code slider can be accessed. The correct code is obtained from Paradisky.html, revealing another code, 4527, which is used in Gate.html.
 
====Swirling newspaper====
====Swirling newspaper====
The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis)
The swirling newspaper leads to Nikki.html, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. The old version is written in the perspective of the Fancy Island's owner (already explained enough from the Synopsis)