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Screamers often rely on deception to work. They may use clever editing, false promises, or other tricks to convince viewers that they are watching something harmless or mundane. This is often done to make the eventual jump scare more effective, as the viewer is caught off guard and taken by surprise. Despite their popularity and notoriety, screamers remain a controversial and divisive form of internet content. These types of pranks are often spread through social media and messaging platforms, and typically rely on the viewer being unaware of the content they are about to see. In some cases, screamers are used as a form of advertising, although this practice has been criticized for being uncommercial and upsetting to viewers. Many websites and online communities have implemented policies against screamers and similar content, citing concerns over the psychological impact on viewers, particularly those who may be vulnerable or have anxiety or other mental health issues. The most famous example of screamers are [[What's Wrong With This Picture?]], [[The Maze]] by [[Jeremy Winterrowd]] and more.
Screamers often rely on deception to work. They may use clever editing, false promises, or other tricks to convince viewers that they are watching something harmless or mundane. This is often done to make the eventual jump scare more effective, as the viewer is caught off guard and taken by surprise. Despite their popularity and notoriety, screamers remain a controversial and divisive form of internet content. These types of pranks are often spread through social media and messaging platforms, and typically rely on the viewer being unaware of the content they are about to see. In some cases, screamers are used as a form of advertising, although this practice has been criticized for being uncommercial and upsetting to viewers. Many websites and online communities have implemented policies against screamers and similar content, citing concerns over the psychological impact on viewers, particularly those who may be vulnerable or have anxiety or other mental health issues. The most famous example of screamers are [[What's Wrong With This Picture?]], [[The Maze]] by [[Jeremy Winterrowd]] and more.
==History and origin==
==History and origin==
{{Main|Screamers Throughout the Years}}
{{Main|SScreamer Wiki:Throughout the Years}}
The earliest examples of screamers were typically simple animated images or videos that appeared to be harmless, but then suddenly displayed a loud, frightening image or sound. These early screamers were often shared through email or posted on message boards, and quickly gained popularity due to their ability to startle and shock viewers.  The early screamer videos and websites were often crude and simplistic. Over time, screamers evolved to become more elaborate and sophisticated, incorporating more advanced graphics, sound effects, and even interactive elements, thanks to [[Adobe Flash]]. While screamer videos and websites were initially created as pranks or jokes, some horror video games and films have since adopted the technique as a way to scare their audiences. The jump scare, which is a common element of horror media today, is essentially a modern take on the screamer. The earliest screamer to date was the 1970s anti-heroin campaign titled ''[[Monkey on Their Backs]]'', which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a short scream. The text "Why do you think they call it DOPE?" appears on screen. Another earliest example of a screamer program was a program created by Patrick Evans, titled "[[NightMare|Nightmare]]" that, when executed, features a digital image of a skull facing right with its jaws open, covered in blood, and bearing a bullet wound.
The earliest examples of screamers were typically simple animated images or videos that appeared to be harmless, but then suddenly displayed a loud, frightening image or sound. These early screamers were often shared through email or posted on message boards, and quickly gained popularity due to their ability to startle and shock viewers.  The early screamer videos and websites were often crude and simplistic. Over time, screamers evolved to become more elaborate and sophisticated, incorporating more advanced graphics, sound effects, and even interactive elements, thanks to [[Adobe Flash]]. While screamer videos and websites were initially created as pranks or jokes, some horror video games and films have since adopted the technique as a way to scare their audiences. The jump scare, which is a common element of horror media today, is essentially a modern take on the screamer. The earliest screamer to date was the 1970s anti-heroin campaign titled ''[[Monkey on Their Backs]]'', which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a short scream. The text "Why do you think they call it DOPE?" appears on screen. Another earliest example of a screamer program was a program created by Patrick Evans, titled "[[NightMare|Nightmare]]" that, when executed, features a digital image of a skull facing right with its jaws open, covered in blood, and bearing a bullet wound.