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The first screamer to be aired on television in the 20th century was an anti-heroin campaign titled [[Monkey on Their Backs]], which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a loud primate scream. The text "Why do you think they call it DOPE?" appears on screen. One of the earliest screamers in the 19th century was a program created by Patrick Evans, titled "[[NightMare|Nightmare]]" that, when executed, features a digital image of a skull facing right with its jaws open, covered in blood, and bearing a bullet wound.
The first screamer to be aired on television in the 20th century was an anti-heroin campaign titled [[Monkey on Their Backs]], which features a wind-up monkey toy playing its cymbals while a young girl's voice discusses addiction to heroin. Suddenly, the monkey stops playing and the camera zooms in on its face, which abruptly changes to a still image of a real-life monkey screaming at the viewer, accompanied by a loud primate scream. The text "Why do you think they call it DOPE?" appears on screen. One of the earliest screamers in the 19th century was a program created by Patrick Evans, titled "[[NightMare|Nightmare]]" that, when executed, features a digital image of a skull facing right with its jaws open, covered in blood, and bearing a bullet wound.
==In video games==
==In video games==
Screamers are a common technique used in horror video games to create sudden and intense moments of fright. This technique involves startling the player with an unexpected event such as the sudden appearance of a frightening creature or a loud noise accompanied by a quick visual or auditory cue. The main purpose of a screamer is to create a feeling of suspense and anticipation, leading the player to become increasingly anxious and fearful as they progress through the game. Screamer are often used in combination with other horror elements such as eerie music, ambient sounds, and disturbing imagery as a design to make their game scarier. While screamer can be very effective at scaring players, they can also be overused or used poorly, leading to frustration or boredom. When used sparingly and in the right context, screamer can be a powerful tool for creating an experience of horror games. One example of a horror game that utilizes screamers is [[Lomando.com]], which contains various puzzles that lead the player to screamers at almost any room they enter. The objective of the game is to use every element of the game they can find and reach an "archive". In other words, screamers plays a very crucial role as an element in almost every horror games.
Screamers are a common technique used in horror video games to create sudden and intense moments of fright. This technique involves startling the player with an unexpected event such as the sudden appearance of a frightening creature or a loud noise accompanied by a quick visual or auditory cue. The main purpose of a screamer is to create a feeling of suspense and anticipation, leading the player to become increasingly anxious and fearful as they progress through the game. Screamer are often used in combination with other horror elements such as eerie music, ambient sounds, and disturbing imagery as a design to make their game scarier. While screamer can be very effective at scaring players, they can also be overused or used poorly, leading to frustration or boredom. When used sparingly and in the right context, screamer can be a powerful tool for creating an experience of horror games. One example of a horror game that utilizes screamers is [[Lomando.com]], which contains various puzzles that lead the player to screamers at almost any room they enter. The objective of the game is to use every element of the game they can find and reach an "archive". Web comics also often used animated screamers in moment of suspense. In other words, screamers plays a very crucial role as an element in almost every horror games.  
==In advertising==
==In advertising==
[[File:HRK-fee.JPG|thumb|right|250px|K-fee's "Auto" is one of the most recognizable as a screamer.]]
[[File:HRK-fee.JPG|thumb|right|250px|K-fee's "Auto" is one of the most recognizable as a screamer.]]