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The backstory of this game unfolds through a series of events, rooted in the creator of ''Fancy Island'', [[Lomando.com#Yukihito|Yukihito]]. Fancy Island is a theme park featuring mascots Mimi, Nyami, and Yomi, and this narrative primarily emerges from Yukihito's diaries, particularly "The Manager's Journal" and "The Theory of Wanting to Die," where he delves into his descent into depression and contemplation of suicide. Fancy Island officially opened on August 14, 2009, but a virus outbreak on its opening day, September 1st, 2009, abruptly led to its closure. Overwhelmed by guilt for causing 17 hospitalized, Yukihito withdrew from public life, thoroughly documenting his nightmares and dark thoughts. His mysterious death on April 4th, 2010, added eerie dimensions to his story, with some diary entries alluding to suicide, possibly by jumping from a building.<ref>Suggested in <code>Toushinfla.html</code></ref>
The backstory of this game unfolds through a series of events, rooted in the creator of ''Fancy Island'', [[Lomando.com#Yukihito|Yukihito]]. Fancy Island is a theme park featuring mascots Mimi, Nyami, and Yomi, and this narrative primarily emerges from Yukihito's diaries, particularly "The Manager's Journal" and "The Theory of Wanting to Die," where he delves into his descent into depression and contemplation of suicide. Fancy Island officially opened on August 14, 2009, but a virus outbreak on its opening day, September 1st, 2009, abruptly led to its closure. Overwhelmed by guilt for causing 17 hospitalized, Yukihito withdrew from public life, thoroughly documenting his nightmares and dark thoughts. His mysterious death on April 4th, 2010, added eerie dimensions to his story, with some diary entries alluding to suicide, possibly by jumping from a building.<ref>Suggested in <code>Toushinfla.html</code></ref>


The park's closure transformed it into a haven for evil spirits, including a pale woman named [[Lomando.com#Yukihito|Kanrinin no Yorishiro]],<ref>A ''yorishiro'' in Shinto terminology is an object capable of attracting spirits called ''kami'', thus giving them a physical space to occupy during religious ceremonies. ([[wikipedia:Yorishiro|Wikipedia]])</ref> where Yukihito's spirit seems to reside posthumously. The [[Lomando.com#Pieyama God|Pieyama God]], a clown ghost, seized control of the park, making it dangerous for trespassers. The exterior of the park retained its friendly decorations to lure people in, while the interior was transformed into a bloodier haunted house aesthetic. During this eerie period, [[Lomando.com#Minor characters|Eris]], a ghostly figure, took possession of a former park employee, transforming him into the sinister ''Nekomata''.<ref>Accessible through a secret code in one of [[Lomando.com#Yukan no Shonen|Yukan no Shonen]] pages</ref> (see [[Lomando.com#Nekomata encounter|Nekomata encounter]])
The park's closure transformed it into a haven for evil spirits, including a pale woman named [[Lomando.com#Yukihito|Kanrinin no Yorishiro]],<ref>A ''yorishiro'' in Shinto terminology is an object capable of attracting spirits called ''kami'', thus giving them a physical space to occupy during religious ceremonies. ([[wikipedia:Yorishiro|Wikipedia]])</ref> where Yukihito's spirit seems to reside posthumously. The Pieyama God, a clown ghost, seized control of the park, making it dangerous for trespassers. The exterior of the park retained its friendly decorations to lure people in, while the interior was transformed into a bloodier haunted house aesthetic. During this eerie period, [[Lomando.com#Minor characters|Eris]], a ghostly figure, took possession of a former park employee, transforming him into the sinister ''Nekomata''.<ref>Accessible through a secret code in one of [[Lomando.com#Yukan no Shonen|Yukan no Shonen]] pages</ref> (see [[Lomando.com#Nekomata encounter|Nekomata encounter]])


The haunted park drew the curiosity of an unnamed researcher who aimed to cover its paranormal activities and the mysteries surrounding missing visitors. During their exploration, they discovered a cryptic passcode etched onto a room's wall, an event captured in their final recording.
The haunted park drew the curiosity of an unnamed researcher who aimed to cover its paranormal activities and the mysteries surrounding missing visitors. During their exploration, they discovered a cryptic passcode etched onto a room's wall, an event captured in their final recording.
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In <code>Pdaieolyaam.html</code>, players find themselves in a narrow hallway. Clicking moves the player closer to a door, but just before reaching it, [[Kageboshi]] appears, causing the surroundings to become static, followed by a series of startling images. However, players who possess the [[Lomando.com#Items|Magic Sword]] can eliminate Kageboshi immediately and gain access to the door. Behind the door is a row of [[Ichimatsukos]], as suggested by the corresponding painting. In this section, players engage in a Whack-A-Mole-style minigame. They must click to eliminate moving Ichimatsukos that appear randomly. Players must eliminate 10 Ichimatsukos to progress to the next level, accessible at <code>S2st66usam7obe.html</code>.
In <code>Pdaieolyaam.html</code>, players find themselves in a narrow hallway. Clicking moves the player closer to a door, but just before reaching it, [[Kageboshi]] appears, causing the surroundings to become static, followed by a series of startling images. However, players who possess the [[Lomando.com#Items|Magic Sword]] can eliminate Kageboshi immediately and gain access to the door. Behind the door is a row of [[Ichimatsukos]], as suggested by the corresponding painting. In this section, players engage in a Whack-A-Mole-style minigame. They must click to eliminate moving Ichimatsukos that appear randomly. Players must eliminate 10 Ichimatsukos to progress to the next level, accessible at <code>S2st66usam7obe.html</code>.
=====Ichimatsuko bossfight=====
=====Ichimatsuko bossfight=====
On the page <code>S2st66usam7obe.html</code>, players encounter a shaking Ichimatsuko against a black background. Clicking on it causes it to flee, returning players to the row of Ichimatsukos. In this instance, a cutscene unfolds as two Ichimatsukos merge into a larger entity. Players then engage in a boss fight against the larger Ichimatsuko, which moves along the screen's edges. Players can inflict damage on Ichimatsuko by clicking on it. A heart icon provides healing to the larger Ichimatsuko when hovered over, tracking its movement. Throughout the game, [[Pieyama MK-2]] appears at various points, hindering progress. Clicking on Pieyama MK-2 shatters the "screen," allowing players to continue. The player's objective is to defeat Ichimatsuko before time runs out. Success results in Ichimatsuko shattering and exploding as the screen fades to white, redirecting players to <code>Maamomj3upftsk.html</code>. However, failing to defeat Ichimatsuko in time redirects players to a similar sequence of startling images, as encountered previously with Kageboshi.
On the page <code>S2st66usam7obe.html</code>, players encounter a shaking Ichimatsuko against a black background. Clicking on it causes it to flee, returning players to the row of Ichimatsukos. In this instance, a cutscene unfolds as two Ichimatsukos merge into a larger entity. Players then engage in a boss fight against the larger Ichimatsuko, which moves along the screen's edges. Players can inflict damage on Ichimatsuko by clicking on it. A heart icon provides healing to the larger Ichimatsuko when hovered over, tracking its movement. Throughout the game, Pieyama MK-2 appears at various points, hindering progress. Clicking on Pieyama MK-2 shatters the "screen," allowing players to continue. The player's objective is to defeat Ichimatsuko before time runs out. Success results in Ichimatsuko shattering and exploding as the screen fades to white, redirecting players to <code>Maamomj3upftsk.html</code>. However, failing to defeat Ichimatsuko in time redirects players to a similar sequence of startling images, as encountered previously with Kageboshi.
=====Pieyama God bossfight=====
=====Pieyama God bossfight=====
[[File:Pieyama God.png|thumb|right|200px|The final obstacle of the game is to confront the main antagonist Pieyama God. To weaken this main antagonist, they must click on one of three menacing Guardi-eyes floating around the screen.]]
[[File:Pieyama God.png|thumb|right|200px|The final obstacle of the game is to confront the main antagonist Pieyama God. To weaken this main antagonist, they must click on one of three menacing Guardi-eyes floating around the screen.]]
After advancing from <code>Maamomj3upftsk.html</code>, it returns to the same room as ''Maamolqgep2sp.html'' but in a different .html page (Maamomj3upftsk.html). The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist [[Lomando.com#Pieyama God|Pieyama God]]. Players need to defeat three floating dark purple eyes (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword. Failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causes massive damage to Pieyama God. After successfully defeating the main antagonist, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they are taken to a passcode containing a slider, two eyes that alternate colors when clicked, and numbers as Japanese characters from ''Ujinoma.html''.
After advancing from <code>Maamomj3upftsk.html</code>, it returns to the same room as ''Maamolqgep2sp.html'' but in a different .html page (Maamomj3upftsk.html). The only interactive element on this page is the door, leading to a unique boss battle against the game's main antagonist Pieyama God. Players need to defeat three floating dark purple eyes (referred to in the game as Guardi-eyes) to weaken and damage the Pieyama God. After taking down all the Guardi-eyes, the Pieyama God lowers its head, revealing a weak point that players can target precisely with the Magic Sword. Failing to defeat the Guardi-eyes quickly triggers three different attacks; one of these attacks, in particular, is the Forced warp, which requires players to rapidly click a button that appears before a timer runs out. Failing to do so redirects them to ''Main.html''. Notably, every time players hit a Guardi-eye or the exposed weak point of the Pieyama God, they gradually build up a special skill called "SKILL." Using this skill allows players to unleash a powerful move called the "Magic Sword slash", which eliminates any remaining Guardi-eyes and causes massive damage to Pieyama God. After successfully defeating the main antagonist, a path to the game's end becomes available. By clicking on the door at the end of this path, players are taken to <code>[[Lomando.com#Twinklegallery.html|Twinklegallery.html]]</code>, where they are taken to a passcode containing a slider, two eyes that alternate colors when clicked, and numbers as Japanese characters from ''Ujinoma.html''.


====Second mask====
====Second mask====
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<code>Ydad.html</code> is a branching page that displays gray-colored Babies continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:
<code>Ydad.html</code> is a branching page that displays gray-colored Babies continuously flipping at a rapid rate, seemingly cutting between two frames per second. These visuals are set against a flashing background alternating between red, blue, green, and yellow. In the foreground, three doors are displayed, each leading to different outcomes:


*'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake [[YouTube]] [[video]] titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with other buttons, leaving the sole option of clicking the YouTube play button. Upon doing so, a 20-second video of a train is displayed, featuring an appearance by [[J-ker]] after 3 seconds. Subsequently, J-ker attempts to break through the screen, successfully doing so as the video concludes at 7 seconds, resulting in a close-up of her face as a [[screamer]].
*'''Left door''': Clicking the left door redirects the player to <code>Aguodiernihs.html</code>,<ref>The reversed Japanese name of the page translates to "Spirit Video."</ref> presenting a fake YouTube video titled "Horror psychic image captured by the camera." Within this video interface, the player is restricted from interacting with other buttons, leaving the sole option of clicking the YouTube play button. Upon doing so, a 20-second video of a train is displayed, featuring an appearance by [[J-ker]] after 3 seconds. Subsequently, J-ker attempts to break through the screen, successfully doing so as the video concludes at 7 seconds, resulting in a close-up of her face as a [[screamer]].
*'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black.
*'''Middle Door''': Selecting the middle door leads the player to a jumpscare featuring Cursed Baby and the page turns black.
*'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the [[game]]. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit.
*'''Right door''': On this page, a "gallery" door is seen at the end of a hallway in the line of bookcases. It makes the viewer think as if they have reached the end of the game. The door is clickable and the player can move by clicking on it. However, a trap is triggered as the floor gives way, causing the player to plummet into a spike pit.


====Oiaaeptoiympe.html (Fifth mask)====
====Oiaaeptoiympe.html (Fifth mask)====
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[[File:Chaos.png|thumb|right|200px|A screenshot of Chaos.html and links (in the form of heart, bacteria and eyes) to other pages.]]
[[File:Chaos.png|thumb|right|200px|A screenshot of Chaos.html and links (in the form of heart, bacteria and eyes) to other pages.]]
The page presents four [[wikipedia:Google Chrome|Google Chrome]] windows against a pulsating flesh background. These windows feature images of a beating heart, a swirling newspaper,<ref>The swirling newspaper hints at the game's [[Lomando.com#Synopsis|lore]]</ref> animated bacteria, and two blue-tinted blinking eyes (named [[Lomando.com#Minor characters|Mitsumeru-me]]). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, [[website]] icon, and bookmark. The web addresses consistently repeat the word "chaos."
The page presents four [[wikipedia:Google Chrome|Google Chrome]] windows against a pulsating flesh background. These windows feature images of a beating heart, a swirling newspaper,<ref>The swirling newspaper hints at the game's [[Lomando.com#Synopsis|lore]]</ref> animated bacteria, and two blue-tinted blinking eyes (named [[Lomando.com#Minor characters|Mitsumeru-me]]). These windows move randomly across the screen, except for the winking eye. Interestingly, these windows depict Eris as the profile account, [[website]] icon, and bookmark. The web addresses consistently repeat the word "chaos."
=====Heartbeat window=====
=====Heart window=====
The page it redirects to features a narrow hallway with a door and interactive sections, which include two panels on each wall and two hidden items in the middle of each wall. Clicking the door without solving the puzzles in these hidden areas results in a game over, with the character [[Nata Onna]] inflicting harm upon the player with her blade. The two panels on each wall display grey feet with letters B, D, and A written in blood. On the left wall, there's a torn-off map piece revealing the numbers 2 and 3, while the right wall contains another map piece showing the numbers 1 and 4. These map pieces are essential for determining the correct sequence of letters found in the panels. The left panel displays the letters D and A, while the right panel presents D and B. The correct sequence is "DBDA."
The page it redirects to features a narrow hallway with a door and interactive sections, which include two panels on each wall and two hidden items in the middle of each wall. Clicking the door without solving the puzzles in these hidden areas results in a game over, with the character [[Nata Onna]] slashing the player with her blade. The two panels on each wall display grey feet with letters B, D, and A written in blood. On the left wall, there's a torn-off map piece revealing the numbers two and three, while the right wall contains another map piece showing the numbers one and four. These map pieces are essential for determining the correct sequence of letters found in the panels. The left panel displays the letters D and A, while the right panel presents D and B. The correct sequence is "DBDA."


Inputting this code triggers a spike trap, leading to a cutscene where Nata Onna meets her demise. After this scene, players can obtain her weapon, Nata. However, attempting to enter the next room activates the spike machine, resulting in a game over. To avoid this, players must press the red button mentioned earlier to deactivate the spike machine. This action allows them to proceed to the next room, where clicking the door redirects them to <code>Awamsohniptosour.html</code>.
Inputting this code triggers a spike trap, leading to a cutscene where Nata Onna meets her demise. After this scene, players can obtain her weapon, the Nata. However, attempting to enter the next room activates the spike machine, resulting in a game over. To avoid this, players must press the red button mentioned earlier to deactivate the spike machine. This action allows them to proceed to the next room, where clicking the door redirects them to <code>Awamsohniptosour.html</code>.
======Awamsohniptosour.html======
======Awamsohniptosour.html======
[[File:Awamsohniptosour.png|thumb|right|200px|A screenshot of the room in ''Awamsohniptosour.html''.]]
[[File:Awamsohniptosour.png|thumb|right|200px|A screenshot of the room in ''Awamsohniptosour.html''.]]
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=====Swirling newspaper=====
=====Swirling newspaper=====
The swirling newspaper leads to <code>Nikki.html</code>, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. If the player clicks on the last diary, [[Lomando.com#Mandoreiku|Mandoreiku]] appears with a loud scream. The old version is written from the perspective of Fancy Island's owner. Every page of the diary reads as follows:
The swirling newspaper leads to <code>Nikki.html</code>, which features an eleven-note suicide diary authored by the website's owner. These notes are presented as clickable links, hyperlinked with dates corresponding to the events described. If the player clicks on the last diary, Mandoreiku appears with a loud scream. The old version is written from the perspective of Fancy Island's owner. Every page of the diary reads as follows:
<tabber>01/26/2012=
<tabber>01/26/2012=
'''January 26, 2012'''<br>
'''January 26, 2012'''<br>
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=====Bacteria=====
=====Bacteria=====
The bacteria leads to a profile of a pale woman named <code>Kanrinin no Yorishiro</code> (where the Fancy Island's owner spirit seems to live), which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a [[GIF]]. This GIF portrays several women dressed in wardrobes shaking their necks ([[Lomando.com#Minor characters|Shinitai-onna]]), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die." The bacteria may have been related to the outbreak that led to the closure of Fancy Island.
The bacteria leads to a profile of a pale woman named <code>Kanrinin no Yorishiro</code> (where the Fancy Island's owner spirit seems to live), which was created on April 4th, 2010. Interestingly, this date aligns with the day of the manager's suicide. This profile is defined by the text "Unknown," presented in both Japanese and English, set against a background featuring white hands. Upon clicking the profile picture, users are redirected to a [[GIF]]. This GIF portrays several shaking women dressed in kimonos ([[Lomando.com#Minor characters|Shinitai-onna]]), appearing and disappearing at random in a static background, along with a text that reads "死にたい," which translates to "I want to die." The bacteria may have been related to the outbreak that led to the closure of Fancy Island.


=====Mitsumeru-me eyes=====
=====Mitsumeru-me eyes=====
The blue [[Mitsumeru-me]] eyes lead players to <code>Eye.html</code>. This page features a line of red text in multiple languages, including [[wikipedia:Romanization of Japanese|Japanese romaji]] and [[wikipedia:French|French]], which remains untranslatable. Decorations on the page include two women with exposed intestines on the sides (named "Betty") and rapidly blinking ''Mitsumeru-me'' red eyes below the text.
The blue [[Mitsumeru-me]] eyes lead players to <code>Eye.html</code>. This page features a line of red text in multiple languages, including [[wikipedia:Romanization of Japanese|Japanese romaji]] and [[wikipedia:French|French]], which remains untranslatable. Decorations on the page include two women with exposed intestines on the sides (named "Betty") and rapidly blinking red variant of ''Mitsumeru-me'' below the text.


======Yukan no Shonen's hiragana puzzle======
======Yukan no Shonen's hiragana puzzle======
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