P.T.

"Dad was such a drag. Every day he'd eat the same kind of food, dress the same, sit in front of the same kind of games... Yeah, he was just that kind of guy. But then one day, he goes and kills us all! He couldn't even be original about the way he did it. I'm not complaining... I was dying of boredom anyways, But guess what? I will be coming back, and I'm bringing my new toys with me."

P.T. is a first-person psychological horror game developed by Kojima Productions and published by Konami in 2014. The game was initially released as a mysterious demo for the upcoming horror game Silent Hills, which was to be developed by Hideo Kojima and Guillermo del Toro and starred Norman Reedus. However, following a fallout between Kojima and Konami, the game was cancelled, and P.T. was removed from the PlayStation Store, making it a rare and highly sought-after game.

P.T. is known for its minimalist gameplay mechanics and innovative use of atmospheric horror elements, such as subtle audio and visual cues that heighten tension and paranoia in the player. The game's storyline is shrouded in mystery, and the gameplay takes place in a single looping hallway, with the player character walking through the hallway repeatedly as strange and disturbing events occur around them. P.T. received widespread critical acclaim for its innovative gameplay, terrifying atmosphere, and intricate puzzles. Its influence can be seen in other horror games, and its reputation as a terrifying and innovative horror game has only grown in the years since its release. Despite its short length and limited scope, P.T. has had a lasting impact on the horror genre and video game culture more broadly

Plot
P.T. is a horror game with an intentionally vague plot that requires players to uncover hidden messages and clues to piece together the storyline. Set in the fictional American town of Ashfield, the game revolves around a murdered family and a vengeful spirit. The player character is implied to be the ghost of the man who killed his wife and child before committing suicide. The looping hallway represents the protagonist's descent into madness, with each loop symbolizing a different stage. As the player progresses, they must solve puzzles and uncover clues that reveal the truth behind his tragedy. The game's plot heavily implies that the player character is haunted by the ghosts of their family, as evidenced by scattered clues like a baby's cries and a message written in blood. The game's cryptic ending reveals that the protagonist was involved in a murder-suicide and that the events of the game were a manifestation of their guilt and trauma.

Gameplay
The game takes place in a single looping hallway that the player must navigate through while solving puzzles and avoiding the game's main antagonist, a ghost named Lisa. The player character wakes up in a concrete room with no memory of how they got there, and must explore the eerie environment to uncover the game's hidden secrets. The game's atmosphere is tense and oppressive, with creepy sound effects, sudden screamers, and a sense of impending dread throughout. The puzzles in the game involve finding certain items in the environment and performing specific actions to progress, all while being stalked by the ghostly figure of Lisa. As players progress through the game, they encounter various elements that hint at a deeper story, such as a radio broadcast discussing a family murder-suicide and cryptic messages scrawled on the walls. The game features a number of screamers and disturbing imagery, such as the ghostly woman who appears to be haunting the player, and a creepy fetus in a sink. The final puzzle of the game involves the player discovering that they have been playing a demo for the upcoming Silent Hills game. The game's true purpose was only revealed through a series of hidden clues and easter eggs.

In the end of P.T., the player must complete a final puzzle by standing still without moving the character's controller for a certain amount of time. This triggers a sequence in which the hallway becomes increasingly distorted and the player is suddenly teleported to a new area. As the player walks down a dimly lit corridor, they hear the sound of a crying baby and eventually reach a closed door. When the player approaches the door and interacts with it, a jumpscare occurs where Lisa, the game's main antagonist, suddenly appears behind the player and attacks them with a loud scream. This jumpscare is intended to be a shocking and terrifying moment for the player, as it comes after a prolonged period of tension and suspense building throughout the game.

Links
NOTE : The following video game contains a screamer!
 * store.steampowered.com/app/1290390/PT/